let's say i've had a rough time
The first two months of 2020 didn’t work out as planned. I wanted to start fresh and with a good spirit. Instead I got distracted by work related problems and lots of overtime.
Thankfully I am much better now and can focus my project(s). As you might recall I had already some progress. But there was yet another issue: GODOT! It drove me insane. I had unbearable issues with stuttering which highly discouraged me from continuing with this game engine. I checked some alternatives like Game Maker Studio or Unity. Eventually I came back to my senses and just accepted it. “I will figure it out later”. My biggest enemy is (once again) not my employer or any game engine. It is myself.
I totally agree with Shia:
This video is so hilarious XD. BUT YET SO TRUE!!!
So I followed his advice, shut up and continued like nothing ever happened. All my worries were gone!
ANYWAYS: The first half of the animation is already done. I am thinking about adding some tiny things. Here are some excerpts:
I changed the daytime from noon to dawn
the most fun part 😉
the bomb under is under water, camera is chasing it