The first two months of 2020 didn’t work out as planned. I wanted to start fresh and with a good spirit. Instead I got distracted by work related problems and lots of overtime.
Thankfully I am much better now and can focus my project(s). As you might recall I had already some progress. But there was yet another issue: GODOT! It drove me insane. I had unbearable issues with stuttering which highly discouraged me from continuing with this game engine. I checked some alternatives like Game Maker Studio or Unity. Eventually I came back to my senses and just accepted it. “I will figure it out later”. My biggest enemy is (once again) not my employer or any game engine. It is myself.
I totally agree with Shia: